19 lines
1.2 KiB
Lua
19 lines
1.2 KiB
Lua
-- Export only three already loaded functions. Never opens or invokes a page.
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do local function capture()
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local s=_G.__gacGachaDump1 or {index=1};_G.__gacGachaDump1=s
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local names={'_create_pools_panel','_on_tab_change','_refresh'}
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if s.index>#names then return end
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local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
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local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
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local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
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if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
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local m=package.loaded['Ui.Gacha.GachaMainPage'];if type(m)~='table'then return end
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local name=names[s.index];s.index=s.index+1
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local fn=m[name];if type(fn)~='function'then return end
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local raw=string.dump(fn)
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if #raw>32768 then return end
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local bytes=CS.System.Array.CreateInstance(typeof(CS.System.Byte),#raw)
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for i=1,#raw do bytes[i-1]=raw:byte(i)end
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CS.UnityEngine.Debug.Log('[GAC_GACHA_DUMP] '..name..' '..CS.System.Convert.ToBase64String(bytes))
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end;local ok,e=pcall(capture);if not ok then _G.__gacGachaDump1={index=99};CS.UnityEngine.Debug.Log('[GAC_GACHA_DUMP] ERROR '..tostring(e))end end
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