Files
GaCy-GO/tools/fivedim_minigame_config.lua
2026-10-28 18:54:43 +07:00

20 lines
1.3 KiB
Lua

-- Serialize one already loaded plain configuration object per heartbeat.
do local function capture()
local s=_G.__gacFiveDimMiniConfig1 or {index=1};_G.__gacFiveDimMiniConfig1=s
local names={'MiniGameCollectionConfig','PlayerConfig','LevelConfig'}
if s.index>#names then return end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
local m=CS.RPG.Client.GlobalVars.s_ModuleManager.FiveDimModule
local cfg=m:GetType():GetField('_GameConfig',flags):GetValue(m)
if not cfg then return end
local name=names[s.index];s.index=s.index+1
local value=cfg:GetType():GetField(name,flags):GetValue(cfg)
local text=CS.Newtonsoft.Json.JsonConvert.SerializeObject(value)
if #text>65536 then error('config output bound')end
CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_MINI_CONFIG] '..name..' '..text)
if s.index>#names then CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_MINI_CONFIG] END')end
end;local ok,e=pcall(capture);if not ok then _G.__gacFiveDimMiniConfig1={index=99};CS.UnityEngine.Debug.Log('[GAC_FIVEDIM_MINI_CONFIG] ERROR '..tostring(e))end end