Files
GaCy-GO/tools/damage_native_stats_probe.lua

36 lines
1.7 KiB
Lua

-- Read cached native character statistics; 16 named-type fields per heartbeat.
do
local s=_G.__gacDamageNativeProbe1 or {index=0};_G.__gacDamageNativeProbe1=s
if not s.done then
local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_NATIVE] '..tostring(v))end
local ok,err=pcall(function()
local stat=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic
if stat==nil then return end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
if not s.obj then
local a=stat.lightTeamStt
log('ARRAY '..type(a)..' '..tostring(a))
if a==nil then s.done=true;return end
s.obj=a[0];s.fields=s.obj:GetType():GetFields(flags);log('TYPE '..tostring(s.obj:GetType()))
local bytes=CS.Google.Protobuf.MessageExtensions.ToByteArray(stat.lightTeamBattleInfoList[0])
log('BYTES '..type(bytes)..' len='..tostring(bytes.Length)..' hashlen='..tostring(#bytes))
end
for i=s.index,math.min(s.index+15,s.fields.Length-1)do
local f=s.fields[i];log('FIELD '..f.Name..' '..tostring(f.FieldType))
if not f.IsStatic then
local good,v=pcall(function()return f:GetValue(s.obj)end)
if good and v~=nil then
if f.FieldType.IsPrimitive or f.FieldType.IsEnum then log('VALUE '..f.Name..' '..tostring(v))
elseif f.Name:lower():find('damage')or f.Name:lower():find('skill')then
local success,body=pcall(function()return CS.Newtonsoft.Json.JsonConvert.SerializeObject(v)end)
if success and #body<24000 then log('JSON '..f.Name..' '..body)end
end
end
end
end
s.index=s.index+16;if s.index>=s.fields.Length then s.done=true;log('END')end
end)
if not ok then s.done=true;log('ERROR '..tostring(err))end
end
end