20 lines
1.5 KiB
Lua
20 lines
1.5 KiB
Lua
-- Specific battle-context types only, metadata only, one type per heartbeat.
|
|
do
|
|
local s=_G.__gacCwSpotBattleSchema1 or {index=1};_G.__gacCwSpotBattleSchema1=s
|
|
if s.done then return end
|
|
local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_SPOT_BATTLE] '..tostring(x))end
|
|
local ok,err=pcall(function()
|
|
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
|
|
local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager
|
|
local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager)
|
|
if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end
|
|
local names={'RPG.Client.GridFightBattleGameContext','RPG.Client.GridFightRoleEffect','RPG.Client.GridFightBattleRole','RPG.Client.GridFightBattleRoleProfile','RPG.GameCore.GridFightSpotLightComponent'}
|
|
local name=names[s.index];if not name then s.done=true;log('END');return end;s.index=s.index+1
|
|
local a=typeof(CS.RPG.Client.GridFightModule).Assembly;local b=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly
|
|
local t=a:GetType(name) or b:GetType(name);log('TYPE '..name..' '..tostring(t));if not t then return end
|
|
local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,63)do log('FIELD '..tostring(fs[i]))end
|
|
local ms=t:GetMethods(flags);for i=0,math.min(ms.Length-1,95)do local m=ms[i];if m.DeclaringType==t then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end
|
|
end)
|
|
if not ok then s.done=true;log('ERROR '..tostring(err))end
|
|
end
|