Files
GaCy-GO/tools/cw_saved_condition_probe.lua

18 lines
827 B
Lua

-- Inspect the enum used by a captured CW room condition; no value changes.
do
if not _G.__gacCwSavedCondition1 then
_G.__gacCwSavedCondition1=true
local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_SAVED_CONDITION] '..tostring(v))end
local ok,err=pcall(function()
local r=CS.RPG.GameCore.GameCoreConfigLoader.LoadRtLevelGroupInfo(__GROUP_PATH__)
local condition=r.SavedValueCondition.Conditions[0]
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local t=condition:GetType():GetField('Operation',flags).FieldType
log('TYPE '..tostring(t))
local names=CS.System.Enum.GetNames(t)
for i=0,names.Length-1 do log('ENUM '..names[i]..' '..CS.System.Convert.ToInt32(CS.System.Enum.Parse(t,names[i])))end
end)
if not ok then log('ERROR '..tostring(err))end
end
end