Files
GaCy-GO/tools/gacha_group_validity.lua
2026-10-28 18:54:43 +07:00

20 lines
1.1 KiB
Lua

-- Inspect native validity methods of the installed clone; read-only.
do local function capture()
if _G.__gacGroupValidity1 then return end
local m=CS.RPG.Client.GlobalVars.s_ModuleManager.GachaModule
if not m then return end
local groups=m:GetSortedGachaGroupDatas()
if groups.Count<1 then return end
_G.__gacGroupValidity1=true
local log=function(v)CS.UnityEngine.Debug.Log('[GAC_GROUP_VALIDITY] '..tostring(v))end
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local g=groups[groups.Count-1]
log('TYPE '..g:GetType().FullName)
for _,name in ipairs({'IsValid','IsFeatureClosed'})do
local f=g:GetType():GetMethod(name,flags)
log('METHOD '..name..' HANDLE '..tostring(f and f.MethodHandle.Value))
end
local fields=g:GetType():GetFields(flags)
for i=0,math.min(fields.Length-1,15)do local f=fields[i];if not f.IsStatic then log('FIELD '..f.Name..' TYPE '..f.FieldType.FullName..' HANDLE '..tostring(f.FieldHandle.Value))end end
end local ok,e=pcall(capture);if not ok then CS.UnityEngine.Debug.Log('[GAC_GROUP_VALIDITY] ERROR '..tostring(e))end end