Files
GaCy-GO/tools/cw_settlement_rules_export.lua

36 lines
1.7 KiB
Lua

-- Read only the active CW player's rules and current node's penalty row.
-- No new sessions, scene loaders, game actions or assembly scans.
do
local state=_G.__gacCwSettlementRules1 or {};_G.__gacCwSettlementRules1=state
if state.done then return end
local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_SETTLEMENT_RULE] '..tostring(v))end
local ok,err=pcall(function()
local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60)
local session=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule.CurGameSession
if not session then return end
if not state.initialized then
local fields=session:GetType():GetFields(flags)
for i=0,math.min(fields.Length-1,63)do
local f=fields[i];local name=f.FieldType.FullName
if name=='RPG.Client.GridFightPlayer'then
local player=f:GetValue(session);if player then state.rules=player:GetVictoryRules();state.index=0;log('VICTORY_COUNT '..state.rules.Count)end
elseif name=='RPG.Client.GridFightStage'then
local stage=f:GetValue(session);local node=stage and stage.CurNode
if node then
local row=node:GetType():GetProperty('_PenaltyRuleConfigRow',flags):GetValue(node,nil)
if row then log('PENALTY_JSON '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row))end
end
end
end
state.initialized=true
end
if state.rules then
for _=1,2 do
if state.index>=state.rules.Count then log('END');state.done=true;return end
log('VICTORY_JSON '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(state.rules[state.index]));state.index=state.index+1
end
else log('NO_PLAYER_RULES');state.done=true end
end)
if not ok then log('ERROR '..tostring(err));state.done=true end
end