Files
CAtlas0784 59ea97b1a6 feat: port GaC-hkrpg-ps to Go with SceneCastSkill camera-detach fix
- mihoyo-variant KCP in pure Go (28-byte conv+token header), UDP gateway
  with 0xFF/0x145/0x194 handshake, ms-precision KCP clock + retransmit ticker
- protobuf for 4.6.51 generated from the AstralOS StarRail.proto (4932
  messages) plus CmdID map from // CmdID: comments (2114 ids)
- sdkserver port: query_dispatch/query_gateway (Gateserver pb + base64),
  hotfix fetch, auth endpoints, SRTools freesr-data.json upload
- gameserver handlers: login flow, scene load/spawn with real monster
  entity tracking, lineup, avatar/skin, missions, tutorials (1249+855),
  bag/equip, challenge incl. StartChallenge 1787 layout + Tierce 8973 +
  peak 8948, all raw tierce replies
- SceneCastSkill camera bug fix: only real scene monsters (tracked per
  session) trigger battle; attacking props/NPCs/air replies retcode 0
  without battle_info so the camera stays locked on the character
- end-to-end smoke test simulating a client over real UDP: handshake,
  PlayerGetToken, and both SceneCastSkill paths
- reuses the Rust PS data files unchanged (freesr-data.json, persistent,
  res.json, teleports.json, challenge_data.json, mission_unlocks.json)
2026-10-07 00:22:23 +07:00

42 lines
853 B
Go

package gameserver
import (
"net"
"time"
)
// testUDPConn wraps a UDP socket for the smoke test client.
type testUDPConn struct {
conn *net.UDPConn
addr *net.UDPAddr
}
func dialUDP(serverAddr string) (*testUDPConn, error) {
server, err := net.ResolveUDPAddr("udp", serverAddr)
if err != nil {
return nil, err
}
conn, err := net.ListenUDP("udp", &net.UDPAddr{IP: net.IPv4(127, 0, 0, 1)})
if err != nil {
return nil, err
}
return &testUDPConn{conn: conn, addr: server}, nil
}
func (c *testUDPConn) write(data []byte) (int, error) {
return c.conn.WriteToUDP(data, c.addr)
}
func (c *testUDPConn) read() ([]byte, error) {
buf := make([]byte, 65536)
n, _, err := c.conn.ReadFromUDP(buf)
if err != nil {
return nil, err
}
return buf[:n], nil
}
func (c *testUDPConn) setReadDeadline(t time.Time) {
_ = c.conn.SetReadDeadline(t)
}