Files
GaCy-GO/internal/gameserver/handlers_currency_wars.go
2026-10-28 18:54:43 +07:00

207 lines
8.2 KiB
Go

package gameserver
import (
"fmt"
"gac-hkrpg-go/internal/common"
goproto "gac-hkrpg-go/protocol/proto"
"google.golang.org/protobuf/proto"
)
// Apply the resource-defined freeplay lobby state on this entrance only.
// Client-managed groups create their own props once their condition is true.
func currencyWarsEntranceScene(scene *common.LevelOutputConfig, entrance common.CurrencyWarsEntrance) (*common.LevelOutputConfig, error) {
copyScene := *scene
copyScene.SavedValues = make(map[string]int32, len(scene.SavedValues))
for name, value := range scene.SavedValues {
copyScene.SavedValues[name] = value
}
for name, value := range entrance.SavedValues {
old, exists := copyScene.SavedValues[name]
if !exists {
return nil, fmt.Errorf("CW room activation value missing: %s", name)
}
copyScene.SavedValues[name] = value
SceneDebugLog("CW_ROOM_ACTIVATION entry=%d name=%s previous=%d selected=%d", entrance.EntryID, name, old, value)
}
for _, room := range entrance.RoomGroups {
value, exists := copyScene.SavedValues[room.Condition.Name]
if !exists {
return nil, fmt.Errorf("CW room activation value missing: %s", room.Condition.Name)
}
if room.Condition.Comparison != "GreaterEqual" {
return nil, fmt.Errorf("unsupported CW room comparison")
}
if value < room.Condition.Value {
return nil, fmt.Errorf("CW room activation condition is not satisfied")
}
}
return &copyScene, nil
}
func init() {
// Bind to this revision's command table. Save a complete initial preset
// before returning success so the immediately following GetData sees it.
cwHandle("GridFightStartGamePlay", func(s *Session, req *goproto.GridFightStartGamePlayCsReq, rsp *goproto.GridFightStartGamePlayScRsp) error {
mode := "standard"
if req.IsOverlock {
mode = "overclock"
}
rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_CONF_MISS)
catalog, err := common.LoadCurrencyWarsCatalog()
if err != nil {
PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s retcode=%d reason=catalog_error error=%v", mode, rsp.Retcode, err))
return nil
}
division, exists := catalog.Division(req.DivisionId)
if !exists || division.SeasonID != catalog.ActiveSeasonID {
rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s division=%d param_3=%d season=%d retcode=%d reason=division_mismatch", mode, req.DivisionId, req.MPJPLKKJNGE, req.LJNGPCKPJLF, rsp.Retcode))
return nil
}
data, revision, err := readCurrencyWarsData(catalog)
if err != nil {
PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s retcode=%d reason=snapshot_error error=%v", mode, rsp.Retcode, err))
return nil
}
if data != nil && data.DHFOFLFCLAH != nil {
rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_ALREADY_IN_GAMEPLAY)
PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s retcode=%d reason=active_run_exists", mode, rsp.Retcode))
return nil
}
if req.LJNGPCKPJLF != catalog.ActiveSeasonID || revision != s.currencyWarsRevision {
rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s retcode=%d reason=season_or_session_revision_mismatch", mode, rsp.Retcode))
return nil
}
if revision >= uint64(^uint32(0)) {
PacketLog("CW_START_GAMEPLAY rejected reason=run_identifier_exhausted")
return nil
}
run, err := buildCurrencyWarsInitialRun(catalog, req, uint32(revision+1))
if err != nil {
PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected mode=%s division=%d retcode=%d error=%v", mode, req.DivisionId, rsp.Retcode, err))
return nil
}
if data == nil {
data, err = newCurrencyWarsData(catalog)
if err != nil {
return err
}
}
data.DHFOFLFCLAH = run
if err := s.saveCurrencyWarsData(data, catalog); err != nil {
PacketLog(fmt.Sprintf("CW_START_GAMEPLAY rejected reason=save_error error=%v", err))
return nil
}
rsp.DHFOFLFCLAH = proto.Clone(run).(*goproto.MPIMAEMCEFH)
rsp.Retcode = 0
PacketLog(fmt.Sprintf("CW_START_GAMEPLAY started mode=%s division=%d season=%d run=%d revision=%d source=captured_initial_preset", mode, req.DivisionId, req.LJNGPCKPJLF, run.UniqueId, s.currencyWarsRevision))
return nil
})
cwHandle("GridFightResumeGamePlay", func(s *Session, req *goproto.GridFightResumeGamePlayCsReq, rsp *goproto.GridFightResumeGamePlayScRsp) error {
rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_NOT_IN_GAMEPLAY)
catalog, err := common.LoadCurrencyWarsCatalog()
if err != nil {
return err
}
data, revision, err := readCurrencyWarsData(catalog)
if err != nil {
return err
}
if data == nil || data.DHFOFLFCLAH == nil {
return nil
}
if req.UniqueId != data.DHFOFLFCLAH.UniqueId {
rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
return nil
}
if revision != s.currencyWarsRevision {
rsp.Retcode = uint32(goproto.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
return nil
}
// Reconcile triplets left by the former buy handler on an explicit
// Resume action. Snapshot readers remain read-only.
if data.DHFOFLFCLAH.GetFMIGOKIDKJL().GetBAKAKODKECM() != nil {
if _, active := CURRENT_BATTLE.Load(s.Token); !active {
changed, e := cwAlignEncounterCamp(catalog, data.DHFOFLFCLAH)
if e != nil {
PacketLog("CW_RESUME Encounter rejected: " + e.Error())
return nil
}
if changed {
if e = s.saveCurrencyWarsData(data, catalog); e != nil {
return nil
}
}
}
}
if data.DHFOFLFCLAH.FMIGOKIDKJL == nil {
if _, active := CURRENT_BATTLE.Load(s.Token); !active {
groups, e := cwMergeRoles(catalog, data.DHFOFLFCLAH, 0)
if e != nil {
PacketLog("CW_RESUME merge rejected: " + e.Error())
return nil
}
addedSpotlights := cwEnsureSpotlights(data.DHFOFLFCLAH)
if len(groups) > 0 || addedSpotlights {
if e = s.saveCurrencyWarsData(data, catalog); e != nil {
return nil
}
// Resume is followed by GetData. Return the reconciled roster in
// that snapshot, after the Client constructs its game session.
PacketLog(fmt.Sprintf("CW_RESUME merged=%d revision=%d", len(groups), s.currencyWarsRevision))
}
}
}
rsp.Retcode = 0
return nil
})
// Leaving the UI keeps the active run for Resume, matching the reference.
cwHandle("GridFightQuitLeaveGamePlay", func(s *Session, _ *goproto.GridFightQuitLeaveGamePlayCsReq, _ *goproto.GridFightQuitLeaveGamePlayScRsp) error {
s.currencyWarsOpen = false
return nil
})
// CW's points panel uses the shared CycleScore reward period. Missing
// GetData leaves its MonoRemainTimer at the Unix epoch and closes the page.
// This fresh-profile bootstrap uses the explicit operator activity window;
// weekly rollover, earned scores and reward claims still need persistence.
handle("CycleScoreRewardGetData", func(s *Session, req *goproto.CycleScoreRewardGetDataCsReq, rsp *goproto.CycleScoreRewardGetDataScRsp) error {
cfg, err := common.LoadRuntimeConfig()
if err != nil {
return err
}
rsp.NFEDANFBIBE = &goproto.GAAMBBFPCHB{EndTime: *cfg.ActivitySchedule.EndTime}
PacketLog(fmt.Sprintf("CYCLE_SCORE_REWARD_DATA end_time=%d score=0 bootstrap=true policy=activity_window", *cfg.ActivitySchedule.EndTime))
return nil
})
// Bootstrap only. Keep the danger-family guard for every unsupported CW
// operation; it must never receive a successful empty gameplay response.
cwHandle("GridFightGetData", func(s *Session, req *goproto.GridFightGetDataCsReq, rsp *goproto.GridFightGetDataScRsp) error {
catalog, err := common.LoadCurrencyWarsCatalog()
if err != nil {
return err
}
saved, revision, err := readCurrencyWarsData(catalog)
if err != nil {
return err
}
if saved != nil {
proto.Merge(rsp, saved)
s.currencyWarsRevision = revision
s.currencyWarsOpen = saved.DHFOFLFCLAH != nil
PacketLog(fmt.Sprintf("CW_GET_DATA restored=true revision=%d active_run=%t", revision, saved.DHFOFLFCLAH != nil))
return nil
}
s.currencyWarsRevision = 0
initial, err := newCurrencyWarsData(catalog)
if err != nil {
return err
}
proto.Merge(rsp, initial)
PacketLog(fmt.Sprintf("CW_GET_DATA season=%d subseason=%d division=%d active_run=false bootstrap=true tutorial_policy=freeplay_unlocked", catalog.ActiveSeasonID, catalog.ActiveSubSeasonID, initial.LFLCDNGALME.HFPEJIDDDJG.DivisionId))
return nil
})
}