Files
2026-10-28 18:54:43 +07:00

173 lines
6.0 KiB
Go

package gameserver
import (
"fmt"
"sort"
"gac-hkrpg-go/internal/common"
pb "gac-hkrpg-go/protocol/proto"
)
// currencyWarsAbandonRun removes only the active run from the saved CW
// response. Season progress and all unrelated player data remain intact.
func currencyWarsAbandonRun(data *pb.GridFightGetDataScRsp) (uint32, bool) {
if data == nil || data.DHFOFLFCLAH == nil {
return 0, false
}
runID := data.DHFOFLFCLAH.UniqueId
data.DHFOFLFCLAH = nil
return runID, true
}
// currencyWarsQuitSettlement builds the ordered server notifications expected
// before GridFightQuitSettleScRsp. All packet IDs and wire tags come from the
// current generated protocol; values are copied from the saved run/catalog.
func currencyWarsQuitSettlement(catalog *common.CurrencyWarsCatalog, run *pb.MPIMAEMCEFH) (*pb.GridFightSyncKeepWinCntNotify, *pb.GridFightSettleNotify, error) {
if catalog == nil || run == nil || run.UniqueId == 0 {
return nil, nil, fmt.Errorf("CW quit settlement is missing catalog or active run")
}
player, team, _ := cwComponents(run)
if player == nil || team == nil {
return nil, nil, fmt.Errorf("CW quit settlement is missing player/team components")
}
var stage *pb.BEEFLEJAOCN
for _, component := range run.NAGDJGMMCBE {
if component == nil {
continue
}
if current := component.GetKLCPAAHDPJF(); current != nil {
if stage != nil {
return nil, nil, fmt.Errorf("CW quit settlement has duplicate stage components")
}
stage = current
}
}
if stage == nil {
return nil, nil, fmt.Errorf("CW quit settlement is missing the current stage component")
}
avatarIDs := make([]uint32, 0, len(team.GridGameRoleList))
seenAvatars := make(map[uint32]struct{}, len(team.GridGameRoleList))
for _, role := range team.GridGameRoleList {
if role == nil || role.Id == 0 {
continue
}
if _, exists := seenAvatars[role.Id]; exists {
continue
}
seenAvatars[role.Id] = struct{}{}
avatarIDs = append(avatarIDs, role.Id)
}
sort.Slice(avatarIDs, func(i, j int) bool { return avatarIDs[i] < avatarIDs[j] })
roles := make([]*pb.CDEAABODKCP, 0, len(team.GridGameRoleList))
for _, role := range team.GridGameRoleList {
if role != nil {
roles = append(roles, role)
}
}
sort.SliceStable(roles, func(i, j int) bool {
if roles[i].Pos != roles[j].Pos {
return roles[i].Pos < roles[j].Pos
}
return roles[i].UniqueId < roles[j].UniqueId
})
var highestDivision common.CurrencyWarsDivision
for _, division := range catalog.SeasonDivisions(catalog.ActiveSeasonID) {
if division.DivisionLevel > highestDivision.DivisionLevel ||
(division.DivisionLevel == highestDivision.DivisionLevel && division.Progress > highestDivision.Progress) {
highestDivision = division
}
}
if highestDivision.ID == 0 {
return nil, nil, fmt.Errorf("CW quit settlement has no active-season division data")
}
finish := &pb.OEDHMAHDECC{
// GridFightSettleReason value 1 is Quit in the Client enum.
Reason: pb.PEIJNEFOCHI_PEIJNEFOCHI_NOCIJDINKPJ,
IsOverlock: run.IsOverlock,
JLDDDLDNFEF: run.JLDDDLDNFEF,
NDLIKNEKDLL: &pb.GOCIGPCDKDJ{
LKCJAPIGEND: player.PPKKHHNEOHB,
PAGPKOKMDBK: player.GridFightLineupHp,
DCAHJELNJNP: stage.DCAHJELNJNP,
EMOHLJHPOPC: stage.EMOHLJHPOPC,
AACGBEBGDPE: run.DivisionId,
SectionId: stage.SectionId,
},
PPJFPNMIFHL: &pb.GLPCEKMKLGG{GridFightAvatarList: avatarIDs},
GridGameRoleList: roles,
GridGameNpcList: team.GridGameNpcList,
BossInfo: stage.BossInfo,
CFFCNEDGCJJ: stage.CFFCNEDGCJJ,
OAIGAGABCMK: stage.GridFightPortalBuffList,
}
return &pb.GridFightSyncKeepWinCntNotify{EHBLJGIENPI: player.GDAKCOICIDA}, &pb.GridFightSettleNotify{
FLHOPMMEGAI: run.DivisionId,
CDANKDNACJP: highestDivision.ID,
NMCKJPEMACM: catalog.ActiveSeasonModule().MaxRewardExp,
BFLLJJBHLDF: finish,
}, nil
}
func init() {
// The current protocol's QuitSettle request has an empty body and a typed
// Retcode response. A successful request abandons the active CW run; it
// does not award a victory or mutate Adventure inventory.
cwHandle("GridFightQuitSettle", func(s *Session, _ *pb.GridFightQuitSettleCsReq, rsp *pb.GridFightQuitSettleScRsp) error {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_NOT_IN_GAMEPLAY)
catalog, err := common.LoadCurrencyWarsCatalog()
if err != nil {
PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=catalog_error error=%v", err))
return nil
}
data, revision, err := readCurrencyWarsData(catalog)
if err != nil {
PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=snapshot_error error=%v", err))
return nil
}
if revision != s.currencyWarsRevision {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_PARAM_NOT_MATCH)
PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=session_revision_mismatch saved=%d session=%d", revision, s.currencyWarsRevision))
return nil
}
if data == nil {
PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=no_saved_data revision=%d", revision))
return nil
}
run := data.DHFOFLFCLAH
if run == nil {
PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected reason=no_active_run revision=%d", revision))
return nil
}
runID := run.UniqueId
keepWinCount, settlement, err := currencyWarsQuitSettlement(catalog, run)
if err != nil {
PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected run=%d reason=settlement_build_error error=%v", runID, err))
return nil
}
_, active := currencyWarsAbandonRun(data)
if !active {
return nil
}
if err = s.saveCurrencyWarsData(data, catalog); err != nil {
rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_CONF_MISS)
PacketLog(fmt.Sprintf("CW_QUIT_SETTLE rejected run=%d reason=save_error error=%v", runID, err))
return nil
}
if err = cwSend(s, keepWinCount); err != nil {
return err
}
if err = cwSend(s, settlement); err != nil {
return err
}
CURRENT_BATTLE.Delete(s.Token)
s.currencyWarsOpen = false
rsp.Retcode = 0
PacketLog(fmt.Sprintf("CW_QUIT_SETTLE completed run=%d revision=%d result=abandoned", runID, s.currencyWarsRevision))
return nil
})
}