package gameserver import ( "math/rand" "sync" "gac-hkrpg-go/internal/common" goproto "gac-hkrpg-go/protocol/proto" ) // CURRENT_BATTLE mirrors battle.rs CURRENT_BATTLE (token -> SceneBattleInfo). var CURRENT_BATTLE syncMap type syncMap struct { m map[uint32]*goproto.SceneBattleInfo } func (sm *syncMap) init() { if sm.m == nil { sm.m = map[uint32]*goproto.SceneBattleInfo{} } } func (sm *syncMap) Store(k uint32, v *goproto.SceneBattleInfo) { muBattle.Lock() sm.init() sm.m[k] = v muBattle.Unlock() } func (sm *syncMap) Load(k uint32) (*goproto.SceneBattleInfo, bool) { muBattle.Lock() defer muBattle.Unlock() sm.init() v, ok := sm.m[k] return v, ok } func (sm *syncMap) Delete(k uint32) { muBattle.Lock(); sm.init(); delete(sm.m, k); muBattle.Unlock() } func randUint32() uint32 { return rand.Uint32() } func init() { handle("GetBag", func(s *Session, req *goproto.GetBagCsReq, rsp *goproto.GetBagScRsp) error { player := s.JSON() if player == nil { return nil } for i := range player.Lightcones { rsp.EquipmentList = append(rsp.EquipmentList, player.Lightcones[i].ToProtoEquipment()) } for i := range player.Relics { rsp.RelicList = append(rsp.RelicList, player.Relics[i].ToProtoRelic()) } rsp.MaterialList = []*goproto.Material{ {Tid: 101, Num: 999999}, // Normal Pass {Tid: 102, Num: 999999}, // Special Pass } return nil }) handle("GetArchiveData", func(s *Session, req *goproto.GetArchiveDataCsReq, rsp *goproto.GetArchiveDataScRsp) error { rsp.Retcode = 0 return nil }) // --- lightcone equipping (Rust: set_lightcone_equipper) --- handle("DressAvatar", func(s *Session, req *goproto.DressAvatarCsReq, rsp *goproto.DressAvatarScRsp) error { if pkt := setLightconeEquipper(s, req.AvatarId, req.EquipmentUniqueId); pkt != nil { return s.Send(pkt) } return nil }) handle("TakeOffEquipment", func(s *Session, req *goproto.TakeOffEquipmentCsReq, rsp *goproto.TakeOffEquipmentScRsp) error { if pkt := setLightconeEquipper(s, req.AvatarId, 0); pkt != nil { return s.Send(pkt) } return nil }) handle("DressRelicAvatar", func(s *Session, req *goproto.DressRelicAvatarCsReq, rsp *goproto.DressRelicAvatarScRsp) error { if pkt := equipRelic(s, req); pkt != nil { return s.Send(pkt) } return nil }) handle("TakeOffRelic", func(s *Session, req *goproto.TakeOffRelicCsReq, rsp *goproto.TakeOffRelicScRsp) error { if pkt := unequipRelic(s, req); pkt != nil { return s.Send(pkt) } return nil }) handle("RankUpAvatar", func(s *Session, req *goproto.RankUpAvatarCsReq, rsp *goproto.RankUpAvatarScRsp) error { player := s.JSON() if player == nil { return nil } avatar, ok := player.Avatars[req.AvatarId] if !ok { return nil } avatar.Data.Rank = req.Rank ret := &goproto.PlayerSyncScNotify{} buildSync(player, ret, []uint32{avatar.AvatarID}, nil, nil) return s.Send(ret) }) handle("GetBigDataAllRecommend", func(s *Session, req *goproto.GetBigDataAllRecommendCsReq, rsp *goproto.GetBigDataAllRecommendScRsp) error { rsp.BigDataRecommendType = req.BigDataRecommendType res, err := common.GameRes() if err != nil { return nil } switch req.BigDataRecommendType { case goproto.BigDataRecommendType_BIG_DATA_RECOMMEND_TYPE_RELIC_AVATAR: inner := &goproto.BigDataRecommendRelicAvatar{} setIDs := sortedU32Keys2(res.RelicAvatarRecommend) for _, setID := range setIDs { list := res.RelicAvatarRecommend[setID] first := uint32(0) if len(list) > 0 { first = list[0] } inner.RecommendedAvatarInfoList = append(inner.RecommendedAvatarInfoList, &goproto.RecomendedAvatarInfo{ AvatarIdList: list, RecommendAvatarId: first, RelicSetId: setID, }) } rsp.RecommendType = &goproto.GetBigDataAllRecommendScRsp_RelicAvatar{RelicAvatar: inner} case goproto.BigDataRecommendType_BIG_DATA_RECOMMEND_TYPE_AVATAR_RELIC: // 4.6.51 proto: recomended_relic_info_list is repeated GDFKJKDLEPM // (obfuscated, contents unused by this PS) — reply with empty entries inner := &goproto.BigDataRecommendAvatarRelic{} for range BaseAvatarIDs { inner.RecomendedRelicInfoList = append(inner.RecomendedRelicInfoList, &goproto.GDFKJKDLEPM{}) } rsp.RecommendType = &goproto.GetBigDataAllRecommendScRsp_AvatarRelic{AvatarRelic: inner} } return nil }) // --- gacha --- handle("GetGachaInfo", func(s *Session, req *goproto.GetGachaInfoCsReq, rsp *goproto.GetGachaInfoScRsp) error { rsp.GachaInfoList = append(rsp.GachaInfoList, &goproto.GachaInfo{ EndTime: 1924992000, BeginTime: 0, GachaCeiling: &goproto.GachaCeiling{}, PrizeItemList: []uint32{23002, 1003, 1101, 1104, 23000, 23003}, ItemDetailList: []uint32{ 1001, 1002, 1008, 1009, 1013, 1103, 1105, 1106, 1108, 1109, 1110, 1111, 1201, 1202, 1206, 1207, 1210, 1003, 1004, 1101, 1107, 1104, 1209, 1211, 21000, 21001, 21002, 21003, 21004, 21005, 21006, 21007, 21008, 21009, 21010, 21011, 21012, 21013, 21014, 21015, 21016, 21017, 21018, 21019, 21020, 23000, 23002, 23003, 23004, 23005, 23012, 23013, }, GachaId: 1001, }) return nil }) handle("DoGacha", func(s *Session, req *goproto.DoGachaCsReq, rsp *goproto.DoGachaScRsp) error { rsp.GachaId = req.GachaId rsp.GachaNum = req.GachaNum for v := uint32(0); v < req.GachaNum; v++ { itemID := uint32(1310) if v%2 != 0 { itemID = 1314 } rsp.GachaItemList = append(rsp.GachaItemList, &goproto.GachaItem{ GachaItem: &goproto.Item{ItemId: itemID}, TokenItem: &goproto.ItemList{ ItemList: []*goproto.Item{{ItemId: 251, Num: 100}}, }, TransferItemList: &goproto.ItemList{}, }) } return nil }) // --- mail --- handle("GetMail", func(s *Session, req *goproto.GetMailCsReq, rsp *goproto.GetMailScRsp) error { rsp.IsEnd = true rsp.MailList = append(rsp.MailList, &goproto.ClientMail{ Title: "Welcome!", Sender: "Server", Content: "Welcome!", Id: 1, Time: 1716041089, ExpireTime: 1718633089, Attachment: &goproto.ItemList{ ItemList: []*goproto.Item{{ItemId: 1310, Level: 80, Num: 1}}, }, }) return nil }) // --- chat/friends (empty-but-valid) --- handle("GetPrivateChatHistory", func(s *Session, req *goproto.GetPrivateChatHistoryCsReq, rsp *goproto.GetPrivateChatHistoryScRsp) error { rsp.Retcode = 0 return nil }) handle("GetFriendListInfo", func(s *Session, req *goproto.GetFriendListInfoCsReq, rsp *goproto.GetFriendListInfoScRsp) error { rsp.Retcode = 0 return nil }) handle("GetFriendLoginInfo", func(s *Session, req *goproto.GetFriendLoginInfoCsReq, rsp *goproto.GetFriendLoginInfoScRsp) error { rsp.Retcode = 0 return nil }) } // --------------------------------------------------------------------------- // equip helpers (Go port of inventory.rs helper fns) // --------------------------------------------------------------------------- func setLightconeEquipper(s *Session, targetAvatarID, targetLCUID uint32) *goproto.PlayerSyncScNotify { player := s.JSON() if player == nil { return nil } targetAvatar, ok := player.Avatars[targetAvatarID] if !ok { return nil } ret := &goproto.PlayerSyncScNotify{} curAvatarLCIdx := -1 targetLCIdx := -1 for i := range player.Lightcones { if player.Lightcones[i].EquipAvatar == targetAvatar.AvatarID { curAvatarLCIdx = i } if player.Lightcones[i].UniqueID() == targetLCUID { targetLCIdx = i } } // undress if targetLCUID == 0 { if curAvatarLCIdx >= 0 { player.Lightcones[curAvatarLCIdx].EquipAvatar = 0 buildSync(player, ret, []uint32{targetAvatar.AvatarID}, []int{curAvatarLCIdx}, nil) return ret } return nil } if targetLCIdx < 0 { return nil } var avatarsSync []uint32 var lcIdxSync []int // if the current avatar holds an LC, swap owners with the target LC's owner if curAvatarLCIdx >= 0 { player.Lightcones[curAvatarLCIdx].EquipAvatar = player.Lightcones[targetLCIdx].EquipAvatar } avatarsSync = append(avatarsSync, player.Lightcones[targetLCIdx].EquipAvatar, targetAvatar.AvatarID) player.Lightcones[targetLCIdx].EquipAvatar = targetAvatar.AvatarID if curAvatarLCIdx >= 0 { lcIdxSync = append(lcIdxSync, curAvatarLCIdx) } lcIdxSync = append(lcIdxSync, targetLCIdx) buildSync(player, ret, avatarsSync, lcIdxSync, nil) return ret } func equipRelic(s *Session, req *goproto.DressRelicAvatarCsReq) *goproto.PlayerSyncScNotify { player := s.JSON() if player == nil { return nil } targetAvatar, ok := player.Avatars[req.AvatarId] if !ok { return nil } ret := &goproto.PlayerSyncScNotify{} var avatarIDsToSync []uint32 var relicIdxToSync []int for _, param := range req.SwitchList { targetRelicIdx := -1 for i := range player.Relics { if player.Relics[i].UniqueID() == param.RelicUniqueId { targetRelicIdx = i break } } if targetRelicIdx < 0 { continue } curAvatarRelicIdx := -1 for i := range player.Relics { r := &player.Relics[i] if r.EquipAvatar == targetAvatar.AvatarID && r.Slot() == param.RelicType { curAvatarRelicIdx = i break } } if curAvatarRelicIdx >= 0 { avatarIDsToSync = append(avatarIDsToSync, player.Relics[curAvatarRelicIdx].EquipAvatar) player.Relics[curAvatarRelicIdx].EquipAvatar = player.Relics[targetRelicIdx].EquipAvatar relicIdxToSync = append(relicIdxToSync, curAvatarRelicIdx) } avatarIDsToSync = append(avatarIDsToSync, player.Relics[targetRelicIdx].EquipAvatar) player.Relics[targetRelicIdx].EquipAvatar = targetAvatar.AvatarID avatarIDsToSync = append(avatarIDsToSync, player.Relics[targetRelicIdx].EquipAvatar) relicIdxToSync = append(relicIdxToSync, targetRelicIdx) } buildSync(player, ret, avatarIDsToSync, nil, relicIdxToSync) return ret } func unequipRelic(s *Session, req *goproto.TakeOffRelicCsReq) *goproto.PlayerSyncScNotify { player := s.JSON() if player == nil { return nil } if _, ok := player.Avatars[req.AvatarId]; !ok { return nil } ret := &goproto.PlayerSyncScNotify{} var relicIdxToSync []int for _, slot := range req.RelicTypeList { for i := range player.Relics { r := &player.Relics[i] if r.EquipAvatar == req.AvatarId && r.Slot() == slot { r.EquipAvatar = 0 relicIdxToSync = append(relicIdxToSync, i) } } } buildSync(player, ret, []uint32{req.AvatarId}, nil, relicIdxToSync) return ret } func buildSync( player *common.FreesrData, ret *goproto.PlayerSyncScNotify, avatarIDs []uint32, lightconeIndexes []int, relicIndexes []int, ) { sync := &goproto.AvatarSync{} for _, id := range avatarIDs { if av, ok := player.Avatars[id]; ok { sync.AvatarList = append(sync.AvatarList, av.ToAvatarProto(player.FindLightconeFor(id), player.MainCharacter.ID(), player.MarchType.ID())) sync.AvatarPathDataInfoList = append(sync.AvatarPathDataInfoList, av.ToAvatarPathDataProto(player.FindLightconeFor(id), player.FindRelicsFor(id), player.DressedSkins[id])) } } ret.AvatarSync = sync for _, idx := range relicIndexes { if idx >= 0 && idx < len(player.Relics) { ret.RelicList = append(ret.RelicList, player.Relics[idx].ToProtoRelic()) } } for _, idx := range lightconeIndexes { if idx >= 0 && idx < len(player.Lightcones) { ret.EquipmentList = append(ret.EquipmentList, player.Lightcones[idx].ToProtoEquipment()) } } } var muBattle sync.Mutex