-- Read cached native character statistics; 16 named-type fields per heartbeat. do local s=_G.__gacDamageNativeProbe1 or {index=0};_G.__gacDamageNativeProbe1=s if not s.done then local function log(v)CS.UnityEngine.Debug.Log('[GAC_DAMAGE_NATIVE] '..tostring(v))end local ok,err=pcall(function() local stat=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic if stat==nil then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if not s.obj then local a=stat.lightTeamStt log('ARRAY '..type(a)..' '..tostring(a)) if a==nil then s.done=true;return end s.obj=a[0];s.fields=s.obj:GetType():GetFields(flags);log('TYPE '..tostring(s.obj:GetType())) local bytes=CS.Google.Protobuf.MessageExtensions.ToByteArray(stat.lightTeamBattleInfoList[0]) log('BYTES '..type(bytes)..' len='..tostring(bytes.Length)..' hashlen='..tostring(#bytes)) end for i=s.index,math.min(s.index+15,s.fields.Length-1)do local f=s.fields[i];log('FIELD '..f.Name..' '..tostring(f.FieldType)) if not f.IsStatic then local good,v=pcall(function()return f:GetValue(s.obj)end) if good and v~=nil then if f.FieldType.IsPrimitive or f.FieldType.IsEnum then log('VALUE '..f.Name..' '..tostring(v)) elseif f.Name:lower():find('damage')or f.Name:lower():find('skill')then local success,body=pcall(function()return CS.Newtonsoft.Json.JsonConvert.SerializeObject(v)end) if success and #body<24000 then log('JSON '..f.Name..' '..body)end end end end end s.index=s.index+16;if s.index>=s.fields.Length then s.done=true;log('END')end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end end