-- Existing handbook role configs; read four star rows per heartbeat. No role -- creation, Star assignment, gameplay action or scene loader. Pauses in Battle. do local s=_G.__gacCwRoleStars1 or {family=0,variant=0,star=1,count=0};_G.__gacCwRoleStars1=s if s.done then return end local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_ROLE_STARS] '..tostring(v))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end if not s.families then s.families=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule:GetHandBookAllRoleConfig() if s.families.Count>1024 then error('role family bound exceeded')end log('BEGIN families='..s.families.Count) end for batch=1,4 do if s.family>=s.families.Count then s.done=true;log('END count='..s.count);return end local family=s.families[s.family] local role=s.variant==0 and family.DefaultRole or family.OtherRoles[s.variant-1] local config=role.RoleConfig if config.MaxStar>16 then error('role star bound exceeded')end local star=config:GetStarConfig(s.star) if star then local row=star:GetType():GetField('_Row',flags):GetValue(star) local servant=star:GetType():GetField('_ServantStarRow',flags):GetValue(star) local text='{"ID":'..config.ID..',"Star":'..s.star..',"StarConfig":'..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row)..',"ServantStarConfig":'..CS.Newtonsoft.Json.JsonConvert.SerializeObject(servant)..'}' if #text>65536 then error('role star row exceeds bound')end log('ROW '..text);s.count=s.count+1 else log('MISSING '..config.ID..' '..s.star)end s.star=s.star+1 if s.star>config.MaxStar then s.star=1;s.variant=s.variant+1 local otherCount=family.OtherRoles and family.OtherRoles.Count or 0 if s.variant>otherCount then s.variant=0;s.family=s.family+1 end end end end) if not ok then log('ERROR '..tostring(err));s.done=true end end