-- Inspect only the known GameCoreConfigLoader, bounded method metadata batches. -- This never invokes a loader, including any level-graph loader. do _G.__gacCwLoaderMethods1=_G.__gacCwLoaderMethods1 or {index=0} local state=_G.__gacCwLoaderMethods1 if not state.done then local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_LOADER_METHOD] '..tostring(v))end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if not state.methods then state.methods=typeof(CS.RPG.GameCore.GameCoreConfigLoader):GetMethods(flags) log('BEGIN '..state.methods.Length) end for i=state.index,math.min(state.index+63,state.methods.Length-1)do local m=state.methods[i] if m.Name:lower():find('gridfight')then log('METHOD '..tostring(m))end end state.index=state.index+64 if state.index>=state.methods.Length then state.done=true;log('END')end end end