-- Export already loaded native CW division configs, eight rows per heartbeat. do _G.__gacCwDivisions=_G.__gacCwDivisions or {index=0} local state=_G.__gacCwDivisions if not state.done then local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_DIVISIONS] '..tostring(v))end local ok,err=pcall(function() local module=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local first=typeof(CS.RPG.Client.GridFightModule):GetField('FirstSeasonID',flags):GetValue(nil) local season=module:GetSeason(first,nil) local configs=season.SeasonDivision.SeasonDivisionConfigs if state.index==0 then log('BEGIN count='..configs.Count)end for i=state.index,math.min(state.index+7,configs.Count-1) do local row=configs[i] log('ROW {"ID":'..row.ID..',"SeasonID":'..row.SeasonID..',"DivisionLevel":'..row.DivisionLevel..',"Progress":'..row.Progress..',"IsPromotion":'..tostring(row.IsPromotion)..'}') end state.index=state.index+8 if state.index>=configs.Count then state.done=true;log('END')end end) if not ok then log('ERROR '..tostring(err));state.done=true end end end