-- Exact table names inferred from captured *ConfigRow names and the existing -- GameCore *ExcelTable naming convention. At most one named type per heartbeat. do local names={'GridFightSeasonModuleConfigExcelTable','GridFightRoleConfigExcelTable','GridFightStageRouteConfigExcelTable','GridFightPlayerLevelConfigExcelTable'} _G.__gacCwConfigTables2=_G.__gacCwConfigTables2 or 1 local index=_G.__gacCwConfigTables2 if index<=#names then _G.__gacCwConfigTables2=index+1 local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_CONFIG_TABLE] '..tostring(v))end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local assembly=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly if index==1 then log('ROW_ASSEMBLY '..tostring(assembly));log('MODULE_ASSEMBLY '..tostring(typeof(CS.RPG.Client.GridFightModule).Assembly))end local t=assembly:GetType('RPG.GameCore.'..names[index]) log('TYPE '..names[index]..' '..tostring(t)) if t then local methods=t:GetMethods(flags) for i=0,math.min(methods.Length-1,31)do if methods[i].DeclaringType==t then log('METHOD '..tostring(methods[i]))end end local fields=t:GetFields(flags) for i=0,math.min(fields.Length-1,31)do log('FIELD '..tostring(fields[i]))end end end end