package gameserver import pb "gac-hkrpg-go/protocol/proto" // The reference talent service is a stub. No revision-bound talent costs, // prerequisites, refund rules or match effects are available in our catalog. // Keep the typed callbacks but reject mutation until those contracts exist. func init() { cwHandle("GridFightPermanentTalentEnable", func(_ *Session, _ *pb.GridFightPermanentTalentEnableCsReq, rsp *pb.GridFightPermanentTalentEnableScRsp) error { rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_CONF_MISS) return nil }) cwHandle("GridFightSeasonTalentEnable", func(_ *Session, _ *pb.GridFightSeasonTalentEnableCsReq, rsp *pb.GridFightSeasonTalentEnableScRsp) error { rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_CONF_MISS) return nil }) cwHandle("GridFightPermanentTalentReset", func(_ *Session, _ *pb.GridFightPermanentTalentResetCsReq, rsp *pb.GridFightPermanentTalentResetScRsp) error { rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_CONF_MISS) return nil }) cwHandle("GridFightSeasonTalentReset", func(_ *Session, _ *pb.GridFightSeasonTalentResetCsReq, rsp *pb.GridFightSeasonTalentResetScRsp) error { rsp.Retcode = uint32(pb.Retcode_RET_GRID_FIGHT_CONF_MISS) return nil }) }