do if not _G.__gacPingGlyphCount1 then _G.__gacPingGlyphCount1=true local p=_G.__GAC_PING_RAINBOW_STATE if p then for _,t in pairs(p.targets)do local g=t.text.cachedTextGenerator local result='text='..tostring(t.text.text)..' verts='..tostring(g.verts.Count)..' characters='..tostring(g.characterCount)..' visible='..tostring(g.characterCountVisible) for i=math.max(0,g.verts.Count-8),g.verts.Count-1 do result=result..' v'..i..'='..tostring(g.verts[i].position)..' uv='..tostring(g.verts[i].uv0)end CS.UnityEngine.Debug.Log('[GAC_PING_GLYPHS] '..result) end end end end