-- Getters on four named CW types only; sixteen metadata entries per heartbeat. -- No getter invocation, object construction, or gameplay mutation. do local names={'OHMDHKGAEMM','BCCIJHPLJOJ','RPG.Client.GridFightStageNode','NIHNGPKHEPC'} _G.__gacCwNodeHandles1=_G.__gacCwNodeHandles1 or {type=1,offset=0} local s=_G.__gacCwNodeHandles1 if s.type>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_PROPERTY_HANDLE] '..tostring(v))end local good,err=pcall(function() if not s.properties then local a=typeof(CS.RPG.Client.GridFightModule).Assembly local t=a:GetType(names[s.type]) if not t then t=typeof(CS[names[s.type]])end s.properties=t:GetProperties(flags) end for i=s.offset,math.min(s.offset+15,s.properties.Length-1)do local p=s.properties[i] local getter=p:GetGetMethod(true) if getter and not getter.IsStatic and p:GetIndexParameters().Length==0 and (p.PropertyType.IsPrimitive or p.PropertyType.IsEnum)then log('GETTER '..names[s.type]..' '..p.Name..' '..tostring(getter.MethodHandle.Value)..' '..p.PropertyType.FullName) end end s.offset=s.offset+16 if s.offset>=s.properties.Length then s.properties=nil;s.offset=0;s.type=s.type+1 end end) if not good then log('ERROR '..tostring(err));s.properties=nil;s.offset=0;s.type=s.type+1 end if s.type>#names then log('END')end end