-- Named CW types only, at most 64 method tokens per heartbeat. do local names={'RPG.Client.GridFightModule','AMEEHIIPMFP','CKPOBLIFMGN','MPIMAEMCEFH','RPG.Client.GridFightTalent','RPG.Client.GridFightPlayerProfile','RPG.Client.GridFightGameSession','RPG.Client.GridFightPlayer'} _G.__gacCwMethodTokens=_G.__gacCwMethodTokens or {index=1,method=0} local state=_G.__gacCwMethodTokens if state.index<=#names then local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_METHOD_TOKEN] '..tostring(v))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local assembly=typeof(CS.RPG.Client.GridFightModule).Assembly local t=assembly:GetType(names[state.index]) if not t then t=typeof(CS[names[state.index]])end local methods=t:GetMethods(flags) for i=state.method,math.min(state.method+63,methods.Length-1)do local m=methods[i] if m.DeclaringType==t then log('METHOD '..names[state.index]..' '..m.Name..' '..m.MetadataToken)end end state.method=state.method+64 if state.method>=methods.Length then log('END '..names[state.index]);state.index=state.index+1;state.method=0 end end) if not ok then log('ERROR '..names[state.index]..' '..tostring(err));state.index=state.index+1;state.method=0 end end end