-- Exact inventory consumers, one type per heartbeat; metadata only. do local function capture() local s=_G.__gacCwInventoryConsumers2 or {index=1};_G.__gacCwInventoryConsumers2=s local names={'GridFightOrbServerData','GridFightConsumableInfo','GridFightForgeItemData'} if s.index>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local name=names[s.index];s.index=s.index+1 local t=typeof(CS.RPG.Client.GridFightModule).Assembly:GetType('RPG.Client.'..name) local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_INVENTORY_CONSUMERS] '..tostring(x))end if not t then log('MISSING '..name);return end;log('TYPE '..t.FullName) local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,95)do log('FIELD '..fs[i].Name..' '..fs[i].FieldType.FullName)end local ms=t:GetMethods(flags);for i=0,math.min(ms.Length-1,159)do local m=ms[i];if m.DeclaringType==t and (m.Name:find('Sync')or m.Name:find('UpdateInfo'))then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end if s.index>#names then log('END')end end;local ok,e=pcall(capture);if not ok then _G.__gacCwInventoryConsumers2={index=99};CS.UnityEngine.Debug.Log('[GAC_CW_INVENTORY_CONSUMERS] ERROR '..tostring(e))end end