-- Existing handbook wrapper metadata only, one inheritance level per heartbeat. do local s=_G.__gacCwEquipmentSchema1 or {};_G.__gacCwEquipmentSchema1=s if s.done then return end local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_EQUIP_SCHEMA] '..tostring(v))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if not s.initialized then local rows=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule:GetHandBookAllEquipItemData() if not rows or rows.Count==0 then return end log('COUNT '..rows.Count);s.type=rows[0]:GetType();s.depth=0;s.initialized=true end local t=s.type;if not t or s.depth>=4 then s.done=true;log('END');return end log('TYPE '..t.FullName) local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,47)do log('FIELD '..tostring(fs[i]))end local ps=t:GetProperties(flags);for i=0,math.min(ps.Length-1,47)do log('PROPERTY '..tostring(ps[i]))end s.type=t.BaseType;s.depth=s.depth+1 end) if not ok then log('ERROR '..tostring(err));s.done=true end end