-- Named flat configuration tables only; no scene/graph loading. do local function capture() local s=_G.__gacComicFlatMeta1 or {target=1,index=0};_G.__gacComicFlatMeta1=s local names={'RPG.GameCore.ComicDessertCycleExcelTable','RPG.GameCore.ComicDessertLevelExcelTable'} if s.target>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local log=function(v)CS.UnityEngine.Debug.Log('[GAC_COMIC_FLAT_META] '..tostring(v))end if not s.t then s.t=typeof(CS.RPG.GameCore.AvatarExcelTable).Assembly:GetType(names[s.target]) if not s.t then log('MISSING '..names[s.target]);s.target=s.target+1;return end log('TYPE '..s.t.FullName);s.members=s.t:GetMethods(flags);s.index=0 end for n=1,8 do if s.index>=s.members.Length then s.t=nil;s.members=nil;s.target=s.target+1;return end local m=s.members[s.index];s.index=s.index+1 if m.DeclaringType==s.t then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end end local ok,e=pcall(capture);if not ok then _G.__gacComicFlatMeta1={target=99};CS.UnityEngine.Debug.Log('[GAC_COMIC_FLAT_META] ERROR '..tostring(e))end end