-- Exact names observed in cw-loaded-lua.log, not inferred Tea Break page names. -- Pair with the passive tools/capture_named_baked_modules.js hook. Keep outside -- scripts/ until the runtime investigator deliberately stages this file. -- One loader closure per heartbeat; never invoke the returned closure. do local state=_G.__gacCwBakedLoad1 or {index=1} _G.__gacCwBakedLoad1=state local names={ 'Ui.GridFight.Entrance.S2.GridFightS2EntrancePage', 'Ui.GridFight.Common.GridFightSeasonPrefabRouter', } if state.index<=#names then local name=names[state.index];state.index=state.index+1 local ok,value=pcall(package.loaders[3],name) CS.UnityEngine.Debug.Log('[GAC_CW_BAKED_LOAD] '..name..' '..tostring(ok)..' '..type(value)) end end