-- Read only the named native table, 32 rows per heartbeat. do local s=_G.__gacPeakTargetExport1 or {};_G.__gacPeakTargetExport1=s if s.done then return end local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_TABLE] '..tostring(v))end local ok,err=pcall(function() if not s.it then s.it=CS.RPG.GameCore.BattleTargetConfigExcelTable.dataDict:GetEnumerator()end local wanted=__TARGET_IDS__ for i=1,32 do if not s.it:MoveNext()then s.done=true;log('END');return end local row=s.it.Current.Value if wanted[tonumber(row.ID)]then log('ROW '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row))end end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end