do local s=_G.__gacPeakNativeData1 or {phase=1,index=0};_G.__gacPeakNativeData1=s local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_NATIVE_DATA] '..tostring(v))end if s.phase<=3 then local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if s.phase==1 then local obj=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic local methods=obj:GetType():GetMethods(flags) for i=s.index,math.min(s.index+31,methods.Length-1)do log('STATS_METHOD '..tostring(methods[i]))end s.index=s.index+32;if s.index>=methods.Length then s.phase=2;s.index=0 end elseif s.phase==2 then if not s.obj then s.obj=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule:GetChallengePeakBoss(__PEAK_ID__) s.type=s.obj:GetType();s.fields=s.type:GetFields(flags);log('PEAK_TYPE '..tostring(s.type)) end for i=s.index,math.min(s.index+15,s.fields.Length-1)do local f=s.fields[i];log('PEAK_FIELD '..f.Name..' '..tostring(f.FieldType)) if not f.IsStatic and (f.Name:lower():find('target')or f.FieldType.IsPrimitive)then local good,v=pcall(function()return f:GetValue(s.obj)end);if good then log('PEAK_VALUE '..f.Name..' '..tostring(v))end end end s.index=s.index+16;if s.index>=s.fields.Length then if s.type.BaseType and s.type.BaseType.Name=='ChallengePeak' then s.type=s.type.BaseType;s.fields=s.type:GetFields(flags);s.index=0;log('PEAK_BASE '..tostring(s.type))else s.phase=3;s.index=0 end end else local t=typeof(CS.RPG.GameCore.ChallengePeakTargetConfigRow) local fields=t:GetFields(flags);for i=0,math.min(fields.Length-1,23)do log('TARGET_FIELD '..fields[i].Name..' '..tostring(fields[i].FieldType))end s.phase=4;log('END') end end) if not ok then s.phase=4;log('ERROR '..tostring(err))end end end