do if not _G.__gacPeakCustomStats1 then _G.__gacPeakCustomStats1=true local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_CUSTOM_STATS] '..tostring(v))end local ok,err=pcall(function() local s=CS.RPG.Client.GlobalVars.s_ModuleManager.BattleModule.LastBattleStatistic log('CUSTOM '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(s.customValues)) log('REPORT '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(s.reportCustomValues)) local module=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local peak=module:GetCurrentPeakGroup() log('GROUP_TYPE '..tostring(peak:GetType())) local fields=peak:GetType():GetFields(flags) for i=0,math.min(fields.Length-1,23)do log('FIELD '..fields[i].Name..' '..tostring(fields[i].FieldType))end end) if not ok then log('ERROR '..tostring(err))end end end