-- Named module fields only; no mission updates or scene calls. do local function capture() local s=_G.__gacMissionConfigAccess1 or {offset=0} _G.__gacMissionConfigAccess1=s if s.done then return end local log=function(v)CS.UnityEngine.Debug.Log('[GAC_MISSION_CONFIG_ACCESS] '..tostring(v))end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if not s.members then s.t=typeof(CS.RPG.Client.GridFightModule).Assembly:GetType('RPG.Client.MissionModule') s.members=s.t:GetFields(flags) end for n=1,16 do if s.offset>=s.members.Length then s.done=true;log('END');return end local f=s.members[s.offset];s.offset=s.offset+1 if f.DeclaringType==s.t then log('FIELD '..f.Name..' '..f.FieldType.FullName..' STATIC '..tostring(f.IsStatic))end end end local ok,e=pcall(capture) if not ok then _G.__gacMissionConfigAccess1={done=true};CS.UnityEngine.Debug.Log('[GAC_MISSION_CONFIG_ACCESS] ERROR '..tostring(e))end end