-- Temporary analysis only. Keep outside scripts/ unless deliberately dispatched. -- Twelve members per heartbeat, exact live module types, no scene factory calls. do local function capture() local s=_G.__gacEventStellaMeta1 or {module=1,index=0,kind='fields'} _G.__gacEventStellaMeta1=s local names={'ComicDessertModule','ChenLingBattleModule','FiveDimModule'} if s.module>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager if not manager then return end local phase=typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end local modules=CS.RPG.Client.GlobalVars.s_ModuleManager if not modules then return end local value=modules[names[s.module]] local log=function(v) CS.UnityEngine.Debug.Log('[GAC_EVENT_STELLA_META] '..tostring(v)) end if not value then log('MISSING '..names[s.module]);s.module=s.module+1;return end if not s.target then s.target=value:GetType();s.members=s.target:GetFields(flags) log('TYPE '..s.target.FullName) end for n=1,12 do if s.index>=s.members.Length then if s.kind=='fields' then s.kind='methods';s.index=0;s.members=s.target:GetMethods(flags) return end log('END_TYPE '..s.target.FullName) s.module=s.module+1;s.target=nil;s.members=nil;s.kind='fields';s.index=0 if s.module>#names then log('END') end return end local member=s.members[s.index];s.index=s.index+1 if member.DeclaringType==s.target then if s.kind=='fields' then log('FIELD '..member.Name..' '..member.FieldType.FullName) else log('METHOD '..tostring(member)..' HANDLE '..tostring(member.MethodHandle.Value)) end end end end local ok,e=pcall(capture) if not ok then _G.__gacEventStellaMeta1={module=99} CS.UnityEngine.Debug.Log('[GAC_EVENT_STELLA_META] ERROR '..tostring(e)) end end