-- Two named wave/container types only; metadata, 32 methods per heartbeat. do local function capture() local s=_G.__gacCwWaveInfo1 or {kind=1,index=0};_G.__gacCwWaveInfo1=s if s.kind>2 then return end local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_WAVE_INFO] '..tostring(x))end local ok,err=pcall(function() local types={typeof(CS.RPG.GameCore.GridFightWaveInfo),typeof(CS.RPG.GameCore.BattleInstance)} local t=types[s.kind];local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if s.index==0 then log('TYPE '..t.FullName) local fs=t:GetFields(flags);for i=0,math.min(fs.Length-1,63)do log('FIELD '..tostring(fs[i]))end local cs=t:GetConstructors(flags);for i=0,math.min(cs.Length-1,7)do log('CTOR '..tostring(cs[i])..' HANDLE '..tostring(cs[i].MethodHandle.Value))end end local ms=t:GetMethods(flags) for i=s.index,math.min(s.index+31,ms.Length-1,255)do local m=ms[i];if m.DeclaringType==t and (s.kind==1 or m.Name:find('Wave')or m.Name:find('Monster')or m.Name:find('Init'))then log('METHOD '..t.FullName..' '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end s.index=s.index+32;if s.index>=ms.Length or s.index>=256 then log('TYPE_END '..t.FullName..' total='..ms.Length);s.kind=s.kind+1;s.index=0 end end) if not ok then log('ERROR '..tostring(err));s.kind=3 end if s.kind>2 then log('END')end end;capture()end