-- Inspect text/config loader metadata on one known type in bounded batches. -- No loader or callback is invoked. do _G.__gacCwTextLoader1=_G.__gacCwTextLoader1 or {index=0} local s=_G.__gacCwTextLoader1 if not s.done then local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_TEXT_LOADER] '..tostring(v))end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if not s.methods then local t=typeof(CS.RPG.GameCore.GameCoreConfigLoader) s.methods=t:GetMethods(flags) local fields=t:GetFields(flags) for i=0,math.min(fields.Length-1,31)do log('FIELD '..tostring(fields[i]))end end for i=s.index,math.min(s.index+63,s.methods.Length-1)do local m=s.methods[i] local name=m.Name:lower() if m.ReturnType==typeof(CS.System.String) or name:find('text') or name:find('json') then log('METHOD '..tostring(m))end end s.index=s.index+64 if s.index>=s.methods.Length then s.done=true;log('END')end end end