-- CW-only, read-only reflection, one named type per heartbeat. do local names={'GridFightModule','GridFightPlayerProfile','GridFightDivisionInfo','GridFightSeason','GridFightGameSession','GridFightGameRef','GridFightDivisionConfig','GridFightTutorialStageConfig'} _G.__gacCwSchemaIndex=_G.__gacCwSchemaIndex or 1 local index=_G.__gacCwSchemaIndex if index<=#names then _G.__gacCwSchemaIndex=index+1 local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_SCHEMA] '..tostring(v))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local ns=CS.RPG.Client local t=typeof(ns[names[index]]) log('TYPE '..tostring(t)) local fields=t:GetFields(flags) for i=0,fields.Length-1 do log('FIELD '..tostring(fields[i]))end local methods=t:GetMethods(flags) for i=0,methods.Length-1 do local m=methods[i] if m.DeclaringType==t then local n=tostring(m.Name) if names[index]~='GridFightModule' or n:find('Data') or n:find('Sync') or n:find('Season') or n:find('Config') or n:find('GamePlay') then log('METHOD '..tostring(m)) end end end log('END '..names[index]) end) if not ok then log('ERROR '..names[index]..' '..tostring(err))end end end