-- Named runtime method handles only; one method per heartbeat, no invocation. do local targets={ {'RPG.Client.GridFightModule','_StartTutorialLevel'}, {'RPG.Client.GridFightStageNode','_RefreshCachedFields'}, {'RPG.Client.GridFightStageNode','UpdateRouteNode'}, {'RPG.Client.GridFightGameSession','Sync'}, {'RPG.GameCore.GameCoreConfigLoader','LoadJsonConfig'}, {'RPG.GameCore.GameCoreConfigLoader','LoadGridFightStageTemplateConfig'} } _G.__gacCwRunHandles1=_G.__gacCwRunHandles1 or 1 local index=_G.__gacCwRunHandles1 if index>#targets then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end _G.__gacCwRunHandles1=index+1 local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_RUN_HANDLE] '..tostring(v))end local good,result=pcall(function() local name,method=targets[index][1],targets[index][2] local a=typeof(CS.RPG.Client.GridFightModule).Assembly local b=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly local t=a:GetType(name) or b:GetType(name) if not t then return name..' TYPE_MISSING' end local m=t:GetMethod(method,flags) if not m then return name..' '..method..' METHOD_MISSING' end return name..' '..method..' '..tostring(m.MethodHandle.Value)..' signature='..tostring(m) end) log(tostring(good)..' '..tostring(result)) if index==#targets then log('END')end end