-- Metadata only, one explicitly named CW configuration type per heartbeat. do local names={'RPG.Client.GridFightRoleStarConfig','RPG.Client.GridFightMonsterBattleStageData','RPG.Client.GridFightMonsterStageData','RPG.Client.GridFightGamePlayResConfig','RPG.GameCore.GridFightStageNodeTemplateConfigRow','RPG.GameCore.GridFightStageNodeConfigRow'} _G.__gacCwRunConfigSchema1=_G.__gacCwRunConfigSchema1 or 1 local index=_G.__gacCwRunConfigSchema1 if index<=#names then _G.__gacCwRunConfigSchema1=index+1 local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_RUN_CONFIG_SCHEMA] '..tostring(v))end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local assemblies={typeof(CS.RPG.Client.GridFightModule).Assembly,typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly} local t=assemblies[1]:GetType(names[index]) or assemblies[2]:GetType(names[index]) log('TYPE '..names[index]..' '..tostring(t)) if t then local fs=t:GetFields(flags) for i=0,math.min(fs.Length-1,47)do log('FIELD '..tostring(fs[i]))end local ps=t:GetProperties(flags) for i=0,math.min(ps.Length-1,47)do log('PROPERTY '..tostring(ps[i]))end local ms=t:GetMethods(flags) for i=0,math.min(ms.Length-1,47)do if ms[i].DeclaringType==t then log('METHOD '..tostring(ms[i]))end end end if index==#names then log('END')end end end