-- Named row metadata attributes only; constructors are not executed. do local names={'GridFightPlayerLevelConfigRow','GridFightTutorialStageConfigRow'} _G.__gacCwRowAttributes1=_G.__gacCwRowAttributes1 or 1 local i=_G.__gacCwRowAttributes1 if i<=#names then _G.__gacCwRowAttributes1=i+1 local log=function(v)CS.UnityEngine.Debug.Log('[GAC_CW_ROW_ATTRIBUTES] '..tostring(v))end local ok,err=pcall(function() local t=typeof(CS.RPG.GameCore[names[i]]) log('TYPE '..t.FullName..' BASE '..tostring(t.BaseType)..' DECLARING '..tostring(t.DeclaringType)) local attrs=t:GetCustomAttributesData() for j=0,math.min(attrs.Count-1,15)do log('ATTRIBUTE '..tostring(attrs[j]))end end) if not ok then log('ERROR '..tostring(err))end if i==#names then log('END')end end end