-- Read loaded CW Lua modules only. Do not require modules or invoke UI code. do if not _G.__gacCwLoadedLua1 then _G.__gacCwLoadedLua1=true local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_LOADED_LUA] '..tostring(v))end local n=0 for name,value in pairs(package.loaded)do if tostring(name):lower():find('gridfight')then log('MODULE '..tostring(name)..' TYPE '..type(value)) if tostring(name):lower():find('entrance') and type(value)=='table' then local count=0 for k,v in pairs(value)do if type(v)=='function' then local info=debug.getinfo(v,'S');log('FUNCTION '..tostring(k)..' '..tostring(info and info.source))end count=count+1;if count>=64 then break end end end n=n+1;if n>=64 then break end end end log('END '..n) end end