-- Export bytecode of named, already-loaded Lua UI methods. No function calls. do local targets={ {'Ui.GridFight.Entrance.S2.GridFightS2EntrancePage','_on_load'}, {'Ui.GridFight.Entrance.S2.GridFightS2EntrancePage','_setup_view'}, {'Ui.GridFight.Entrance.S2.GridFightS2EntrancePage','_try_show_tutorial'}, {'Ui.GridFight.Entrance.S2.GridFightS2EntrancePage','_start_action'}, } _G.__gacCwEntryLuaExport1=_G.__gacCwEntryLuaExport1 or {index=1} local state=_G.__gacCwEntryLuaExport1 if state.index<=#targets then local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_ENTRY_LUA] '..tostring(v))end local target=targets[state.index] local ok,err=pcall(function() if not state.bytes then local class=package.loaded[target[1]] local fn=class and class[target[2]] if type(fn)~='function' then error('Named UI method is not loaded')end local data=string.dump(fn) if #data>131072 then error('Bytecode exceeds export bound')end state.bytes=data;state.offset=1 log('BEGIN '..target[1]..'.'..target[2]..' bytes='..#data) for i=1,16 do local name,value=debug.getupvalue(fn,i) if not name then break end log('UPVALUE '..name..' '..type(value)) end end local piece=state.bytes:sub(state.offset,state.offset+1023) local hex={} for i=1,#piece do hex[i]=string.format('%02x',piece:byte(i))end log('HEX '..table.concat(hex)) state.offset=state.offset+#piece if state.offset>#state.bytes then log('END');state.bytes=nil;state.index=state.index+1 end end) if not ok then log('ERROR '..tostring(err));state.bytes=nil;state.index=state.index+1 end end end