-- One named CW component per heartbeat, metadata only. do local names={'GridFightDivisionLevelConfig','GridFightDivisionStageConfig','GridFightRoleShop','GridFightStage','GridFightPlayer'} _G.__gacCwComponents=_G.__gacCwComponents or 1 local index=_G.__gacCwComponents if index<=#names then _G.__gacCwComponents=index+1 local function log(v)CS.UnityEngine.Debug.Log('[GAC_CW_COMPONENT] '..tostring(v))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local t=typeof(CS.RPG.Client[names[index]]) log('TYPE '..tostring(t)) local fs=t:GetFields(flags);for i=0,fs.Length-1 do log('FIELD '..tostring(fs[i]))end local ms=t:GetMethods(flags);for i=0,ms.Length-1 do if ms[i].DeclaringType==t then log('METHOD '..tostring(ms[i]))end end end) if not ok then log('ERROR '..tostring(err))end end end