do local s=_G.__gacCwBookBaked1 or {index=1};_G.__gacCwBookBaked1=s local names={'Ui.DailyMission.Rogue.GridFight.HandbookRogueGridFightTabItem','Ui.DailyMission.Rogue.HandbookRogueGotoBtnBehaviour'} if s.index<=#names then local name=names[s.index];s.index=s.index+1 local ok,v=pcall(package.loaders[3],name) CS.UnityEngine.Debug.Log('[GAC_CW_BOOK_BAKED] '..name..' loaded='..tostring(ok)..' closure='..type(v)) end end