-- Metadata only: inspect the named CW module in batches; no gameplay calls. do local function capture() local s=_G.__gacCwBonfireSchema1 or {index=0};_G.__gacCwBonfireSchema1=s if s.done then return end local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_BONFIRE_SCHEMA] '..tostring(x))end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local t=typeof(CS.RPG.Client.GridFightModule) if s.index==0 then local session=CS.RPG.Client.GlobalVars.s_ModuleManager.GridFightModule.CurGameSession if session then local fs=session:GetType():GetFields(flags);for i=0,math.min(fs.Length-1,63)do log('SESSION_FIELD '..tostring(fs[i]))end end end local ms=t:GetMethods(flags) for i=s.index,math.min(s.index+31,ms.Length-1,2047)do local m=ms[i];local name=m.Name:lower() if m.DeclaringType==t and (name:find('bonfire')or name:find('healhp')or name:find('teabreak'))then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end s.index=s.index+32 if s.index>=ms.Length or s.index>=2048 then s.done=true;log('END inspected='..math.min(ms.Length,2048)..' total='..ms.Length)end end;local ok,e=pcall(capture);if not ok then CS.UnityEngine.Debug.Log('[GAC_CW_BONFIRE_SCHEMA] ERROR '..tostring(e))end end