-- Named battle data only; metadata reads pause during Battle. do local s=_G.__gacCwBattleAvatarSchema1 or {index=1,offset=0};_G.__gacCwBattleAvatarSchema1=s if s.done then return end local log=function(x)CS.UnityEngine.Debug.Log('[GAC_CW_BATTLE_AVATAR] '..tostring(x))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase)then return end local names={'RPG.GameCore.BattleGridFightAvatarData','RPG.GameCore.GridFightManager'} local name=names[s.index];if not name then s.done=true;log('END');return end local a=typeof(CS.RPG.Client.GridFightModule).Assembly;local b=typeof(CS.RPG.GameCore.GridFightRoleConfigRow).Assembly local t=a:GetType(name) or b:GetType(name);if not t then log('MISSING '..name);s.index=s.index+1;return end if s.offset==0 then local fs=t:GetFields(flags);log('TYPE '..name);for i=0,math.min(fs.Length-1,95)do log('FIELD '..tostring(fs[i]))end end local ms=t:GetMethods(flags) for i=s.offset,math.min(s.offset+23,ms.Length-1)do local m=ms[i];if m.DeclaringType==t and (s.index==1 or m.Name:lower():find('spot') or tostring(m):find('BJGJBNJDLIK'))then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end s.offset=s.offset+24;if s.offset>=ms.Length then s.offset=0;s.index=s.index+1 end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end