-- Exact AA module metadata; eight methods per heartbeat, no refresh calls. do local function capture() local s=_G.__gacAaRoundMeta1 or {index=0};_G.__gacAaRoundMeta1=s if s.done then return end local module=CS.RPG.Client.GlobalVars.s_ModuleManager.ChallengePeakModule if not module then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local log=function(v)CS.UnityEngine.Debug.Log('[GAC_AA_ROUND_META] '..tostring(v))end if not s.t then s.t=module:GetType();s.methods=s.t:GetMethods(flags);log('TYPE '..s.t.FullName)end for n=1,8 do if s.index>=s.methods.Length then s.done=true;log('END');return end local m=s.methods[s.index];s.index=s.index+1 if m.DeclaringType==s.t then log('METHOD '..tostring(m)..' HANDLE '..tostring(m.MethodHandle.Value))end end end local ok,e=pcall(capture);if not ok then _G.__gacAaRoundMeta1={done=true};CS.UnityEngine.Debug.Log('[GAC_AA_ROUND_META] ERROR '..tostring(e))end end