-- Temporary targeted metadata probe. One named type per heartbeat, outside battle. do local names={'RelicConfigExcelTable','RelicMainAffixConfigExcelTable','RelicSubAffixConfigExcelTable','ItemConfigRelicExcelTable','EquipmentConfigExcelTable'} local s=_G.__gacRelicSchema20261102 or {index=1}; _G.__gacRelicSchema20261102=s if s.index>#names then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end local name=names[s.index] local ok,err=pcall(function() local a=typeof(CS.RPG.GameCore.AvatarExcelTable).Assembly local t=a:GetType('RPG.GameCore.'..name) CS.UnityEngine.Debug.Log('[GAC_RELIC_SCHEMA] TYPE '..name..' '..tostring(t)) if t then local methods=t:GetMethods(flags) for i=0,math.min(methods.Length-1,39) do if methods[i].DeclaringType==t then CS.UnityEngine.Debug.Log('[GAC_RELIC_SCHEMA] METHOD '..tostring(methods[i])) end end end end) if not ok then CS.UnityEngine.Debug.Log('[GAC_RELIC_SCHEMA] ERROR '..name..' '..tostring(err)) end s.index=s.index+1 end