-- Capture only four ItemConfigRelic rows, one per heartbeat, outside battle. do local ids={63295,63296,63305,63306}; local s=_G.__gacRelicItem20261102 or {index=1}; _G.__gacRelicItem20261102=s if s.index>#ids then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local phase=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not phase or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(phase) then return end local id=ids[s.index] local ok,err=pcall(function() local row=CS.RPG.GameCore.ItemConfigRelicExcelTable.GetData(id) CS.UnityEngine.Debug.Log('[GAC_RELIC_ITEM] '..id..' '..CS.Newtonsoft.Json.JsonConvert.SerializeObject(row)) end) if not ok then CS.UnityEngine.Debug.Log('[GAC_RELIC_ITEM] ERROR '..id..' '..tostring(err)) end s.index=s.index+1 end