package common import ( "encoding/json" "os" "path/filepath" "testing" "time" ) func TestGameClockSharedStateAndReset(t *testing.T) { raw, err := os.ReadFile(filepath.Join("..", "..", "server.json")) if err != nil { t.Fatal(err) } var cfg RuntimeConfig if err := json.Unmarshal(raw, &cfg); err != nil { t.Fatal(err) } dir := t.TempDir() cfg.GameClock.StateFile = filepath.Join(dir, "clock.json") configPath := filepath.Join(dir, "server.json") raw, _ = json.Marshal(cfg) if err := os.WriteFile(configPath, raw, 0600); err != nil { t.Fatal(err) } t.Setenv("GAC_CONFIG", configPath) t.Setenv("GAC_GAME_CLOCK_STATE_FILE", cfg.GameClock.StateFile) target := time.Date(2025, 1, 2, 3, 4, 5, 0, time.UTC) if _, err := SetGameTime(&target); err != nil { t.Fatal(err) } now, err := GameTime() if err != nil || now.Sub(target) < 0 || now.Sub(target) > time.Second { t.Fatalf("target not preserved: %v %v", now, err) } before, _ := os.ReadFile(cfg.GameClock.StateFile) if _, err := ReadGameClock(); err != nil { t.Fatal(err) } after, _ := os.ReadFile(cfg.GameClock.StateFile) if string(before) != string(after) { t.Fatal("read rewrote state") } begin := time.Date(2025, 1, 1, 0, 0, 0, 0, time.UTC) end := begin.Add(24 * time.Hour) if _, err := SetGameTimeWindow(begin, end); err != nil { t.Fatal(err) } window, err := ReadGameClock() if err != nil || window.WindowBeginMS != begin.UnixMilli() || window.WindowEndMS != end.UnixMilli() { t.Fatalf("window not saved: %+v %v", window, err) } // Simulate the clock having advanced beyond the end without waiting a day. window.OffsetMS = end.Add(time.Hour).UnixMilli() - time.Now().UnixMilli() raw, _ = json.Marshal(window) if err := os.WriteFile(cfg.GameClock.StateFile, raw, 0600); err != nil { t.Fatal(err) } now, err = GameTime() if err != nil || now.Sub(begin.Add(time.Hour)) < 0 || now.Sub(begin.Add(time.Hour)) > time.Second { t.Fatalf("window did not wrap: %v %v", now, err) } before, _ = os.ReadFile(cfg.GameClock.StateFile) if _, err := GameTime(); err != nil { t.Fatal(err) } after, _ = os.ReadFile(cfg.GameClock.StateFile) if string(before) != string(after) { t.Fatal("window read rewrote state") } if _, err := SetGameTimeWindow(end, begin); err == nil { t.Fatal("invalid window accepted") } if _, err := SetGameTime(nil); err != nil { t.Fatal(err) } now, err = GameTime() if err != nil || time.Since(now).Abs() > time.Second { t.Fatalf("real time not restored: %v %v", now, err) } window, err = ReadGameClock() if err != nil || window.WindowBeginMS != 0 || window.WindowEndMS != 0 { t.Fatalf("reset retained window: %+v %v", window, err) } if err := os.WriteFile(cfg.GameClock.StateFile, []byte(`{"offset_ms":9223372036854775807}`), 0600); err != nil { t.Fatal(err) } if _, err := GameTime(); err == nil { t.Fatal("overflowing offset accepted") } }