local Input = CS.UnityEngine.Input local KeyCode = CS.UnityEngine.KeyCode local Vector3 = CS.UnityEngine.Vector3 local Time = CS.UnityEngine.Time local Camera = CS.UnityEngine.Camera local GameObject = CS.UnityEngine.GameObject _G.__FREECAM_ENABLED = _G.__FREECAM_ENABLED or false _G.__FREECAM_SPEED = _G.__FREECAM_SPEED or 15.0 local RAINBOW_TEXT = "นี่คือเวอร์ชั่นทดสอบของเกย์ C is gay and i love to play Honkai Star Gay" local function show_ui(msg) pcall(function() local obj = GameObject.Find("VersionText") if obj then local textComp = obj:GetComponentInChildren(typeof(CS.RPG.Client.LocalizedText)) if textComp then textComp.text = msg end end end) end local function get_active_cam() local cam = Camera.main if cam and cam.gameObject.activeInHierarchy then return cam end local all = Camera.allCameras if all and all.Length > 0 then for i = 0, all.Length - 1 do local c = all[i] if c and c.gameObject.activeInHierarchy and c.name ~= "UICamera" and not string.find(c.name, "UI") then return c end end return all[0] end return nil end local function set_cinemachine_enabled(cam, enabled) pcall(function() if not cam then return end local brain = cam:GetComponent(typeof(CS.Cinemachine.CinemachineBrain)) if brain then brain.enabled = enabled end local brain2 = cam:GetComponent("CinemachineBrain") if brain2 then brain2.enabled = enabled end end) if not enabled then pcall(function() local vcs = GameObject.FindObjectsOfType(typeof(CS.Cinemachine.CinemachineVirtualCamera)) if vcs and vcs.Length > 0 then for i = 0, vcs.Length - 1 do vcs[i].enabled = false end end end) else pcall(function() local vcs = GameObject.FindObjectsOfType(typeof(CS.Cinemachine.CinemachineVirtualCamera)) if vcs and vcs.Length > 0 then for i = 0, vcs.Length - 1 do vcs[i].enabled = true end end end) end end function _G.__FREECAM_TICK() pcall(function() if Input.GetKeyDown(KeyCode.Tab) then _G.__FREECAM_ENABLED = not _G.__FREECAM_ENABLED local cam = get_active_cam() if _G.__FREECAM_ENABLED then if cam then _G.__FC_POS = cam.transform.position _G.__FC_EULER = cam.transform.eulerAngles set_cinemachine_enabled(cam, false) end show_ui("[FreeCam: ON] Speed: " .. string.format("%.1f", _G.__FREECAM_SPEED) .. " | Arrow Keys: Fly | Right-Click: Look | WASD: Walk") else if cam then set_cinemachine_enabled(cam, true) end show_ui(RAINBOW_TEXT) end end if _G.__FREECAM_ENABLED then local cam = get_active_cam() if cam then set_cinemachine_enabled(cam, false) if not _G.__FC_POS then _G.__FC_POS = cam.transform.position _G.__FC_EULER = cam.transform.eulerAngles end local now = Time.unscaledTime or 0 local dt = now - (_G.__FC_LAST_TIME or now) if dt <= 0 or dt > 0.1 then dt = 0.016 end _G.__FC_LAST_TIME = now -- Speed adjustment (+ / -) if Input.GetKeyDown(KeyCode.Equals) or Input.GetKeyDown(KeyCode.KeypadPlus) then _G.__FREECAM_SPEED = math.min(300.0, _G.__FREECAM_SPEED * 1.5) show_ui("[FreeCam: ON] Speed: " .. string.format("%.1f", _G.__FREECAM_SPEED) .. " | Arrow Keys: Fly") end if Input.GetKeyDown(KeyCode.Minus) or Input.GetKeyDown(KeyCode.KeypadMinus) then _G.__FREECAM_SPEED = math.max(0.5, _G.__FREECAM_SPEED / 1.5) show_ui("[FreeCam: ON] Speed: " .. string.format("%.1f", _G.__FREECAM_SPEED) .. " | Arrow Keys: Fly") end -- Mouse Look (Hold Right Mouse Button) if Input.GetMouseButton(1) then local rotX = Input.GetAxis("Mouse X") or 0 local rotY = Input.GetAxis("Mouse Y") or 0 _G.__FC_EULER = Vector3(_G.__FC_EULER.x - rotY * 2.5, _G.__FC_EULER.y + rotX * 2.5, 0) end -- Compute 3D direction vectors from camera Euler angles local radY = _G.__FC_EULER.y * (math.pi / 180.0) local radX = _G.__FC_EULER.x * (math.pi / 180.0) local cosX = math.cos(radX) local fwd = Vector3(math.sin(radY) * cosX, -math.sin(radX), math.cos(radY) * cosX) local right = Vector3(math.cos(radY), 0, -math.sin(radY)) local move = Vector3(0, 0, 0) -- Continuous flying via Arrow Keys if Input.GetKey(KeyCode.UpArrow) then move = move + fwd end if Input.GetKey(KeyCode.DownArrow) then move = move - fwd end if Input.GetKey(KeyCode.RightArrow) then move = move + right end if Input.GetKey(KeyCode.LeftArrow) then move = move - right end if Input.GetKey(KeyCode.PageUp) or Input.GetKey(KeyCode.E) or Input.GetKey(KeyCode.RightShift) then move = move + Vector3(0, 1, 0) end if Input.GetKey(KeyCode.PageDown) or Input.GetKey(KeyCode.Q) or Input.GetKey(KeyCode.RightControl) then move = move - Vector3(0, 1, 0) end if move.sqrMagnitude > 0.0001 then _G.__FC_POS = _G.__FC_POS + move.normalized * (_G.__FREECAM_SPEED * dt) end -- Enforce locked free camera transform EVERY frame cam.transform.position = _G.__FC_POS cam.transform.eulerAngles = _G.__FC_EULER end end end) end -- Multiple hooks for complete Unity & xLua render pipeline coverage if not _G.__FREECAM_REGISTERED then _G.__FREECAM_REGISTERED = true local function hook(target, evt) pcall(function() target[evt]('+', function(c) _G.__FREECAM_TICK() end) end) pcall(function() target[evt] = target[evt] + function(c) _G.__FREECAM_TICK() end end) end hook(Camera, "onPreRender") hook(Camera, "onPreCull") hook(Camera, "onPostRender") pcall(function() CS.UnityEngine.Application.onBeforeRender('+', function() _G.__FREECAM_TICK() end) end) pcall(function() CS.UnityEngine.Application.onBeforeRender = CS.UnityEngine.Application.onBeforeRender + function() _G.__FREECAM_TICK() end end) end if not _G.__FREECAM_ENABLED then show_ui(RAINBOW_TEXT) end