"""Export complete RuntimeFloor group captures from a Client Player.log. The capture must include FLOOR/GROUP/END records from a read-only Client GameCoreConfigLoader probe. Inputs and Client revision are explicit arguments. """ import argparse import hashlib import json import pathlib import re parser = argparse.ArgumentParser(description=__doc__) parser.add_argument("log", type=pathlib.Path) parser.add_argument("--assembly", type=pathlib.Path, required=True) parser.add_argument("--client-version", required=True) parser.add_argument("--output", type=pathlib.Path, required=True) parser.add_argument("--merge", action="store_true", help="Preserve compatible previously captured floors in output") args = parser.parse_args() floors, completed = {}, set() placements = {} placement_completed = set() for line in args.log.read_text(encoding="utf-8", errors="replace").splitlines(): if "[GAC_SCENE_PLACEMENT] " in line: row = line.split("[GAC_SCENE_PLACEMENT] ", 1)[1] end_placement = re.fullmatch(r"END (\d+)", row) if end_placement: placement_completed.add(end_placement[1]) position = re.fullmatch(r"(ANCHOR|MONSTER) (\d+) (\d+)(?: (\d+))? pos=([^,]+),([^,]+),([^ ]+) rot=(.+)", row) if position: kind, floor, first_id, inst_id, x, y, z, rot = position.groups() # Unity metres/degrees -> protocol position/rotation units. value = {"pos": {"x": round(float(x)*1000), "y": round(float(y)*1000), "z": round(float(z)*1000)}, "rot": {"x": 0, "y": round(float(rot)*1000), "z": 0}} target = placements.setdefault(floor, {"monsters": {}}) if kind == "ANCHOR": value["ID"] = int(first_id) target["start_anchor"] = value else: target["monsters"].setdefault(first_id, {})[inst_id] = value continue if "[GAC_SCENE_META]" not in line: continue row = line.split("[GAC_SCENE_META] ", 1)[1] start = re.fullmatch(r"FLOOR (\d+) (\d+) startGroup=(\d+) anchor=(\d+) count=(\d+)", row) group = re.fullmatch(r"GROUP (\d+) (\d+) side=(\w+): \d+ hoyo=(true|false) deleted=(true|false)", row) end = re.fullmatch(r"END (\d+)", row) if start: plane, floor, start_group, anchor, count = start.groups() floors[floor] = {"plane_id": int(plane), "group_count": int(count), "groups": {}} completed.discard(floor) elif group: floor, group_id, side, hoyo, deleted = group.groups() if floor in floors: floors[floor]["groups"][group_id] = {"load_side": side, "is_hoyo_group": hoyo == "true", "is_deleted": deleted == "true"} elif end: completed.add(end[1]) if not floors or any(key not in completed or len(value["groups"]) != value["group_count"] for key, value in floors.items()): raise SystemExit("Incomplete scene metadata capture; no output written") for key, value in placements.items(): if key in floors and key in placement_completed: floors[key].update(value) result = {"client_version": args.client_version, "source": { "kind": "Client GameCoreConfigLoader.LoadRtLevelFloorInfo / GroupInstanceCommonMap", "assembly_sha256": hashlib.file_digest(args.assembly.open("rb"), "sha256").hexdigest(), "capture_sha256": hashlib.sha256(args.log.read_bytes()).hexdigest(), }, "floors": floors} if args.merge and args.output.exists(): previous = json.loads(args.output.read_text(encoding="utf-8")) if previous["client_version"] != result["client_version"] or previous["source"]["assembly_sha256"] != result["source"]["assembly_sha256"]: raise SystemExit("Cannot merge metadata from different Clients") previous["floors"].update(floors) result["floors"] = previous["floors"] result["source"]["previous_capture_sha256"] = previous["source"].get("previous_capture_sha256", []) + [previous["source"]["capture_sha256"]] args.output.write_text(json.dumps(result, ensure_ascii=False, indent=2) + "\n", encoding="utf-8") print(f"Exported {len(floors)} floors to {args.output}")