-- Request one known loader closure for passive capture; do not execute it. do local function capture() if _G.__gacGachaMainCapture1 then return end local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local manager=CS.RPG.Client.GlobalVars.s_GamePhaseManager local current=manager and typeof(CS.RPG.Client.GamePhaseManager):GetField('_CurrentPhase',flags):GetValue(manager) if not current or typeof(CS.RPG.Client.BattleGamePhase):IsInstanceOfType(current)then return end _G.__gacGachaMainCapture1=true local ok,v=pcall(package.loaders[3],'Ui.Gacha.GachaMainPage') CS.UnityEngine.Debug.Log('[GAC_GACHA_MAIN_CAPTURE] '..tostring(ok)..' '..type(v)) end local ok,e=pcall(capture);if not ok then _G.__gacGachaMainCapture1=true;CS.UnityEngine.Debug.Log('[GAC_GACHA_MAIN_CAPTURE] ERROR '..tostring(e))end end