do local s=_G.__gacPeakPhaseFields1 or {index=0};_G.__gacPeakPhaseFields1=s if not s.done then local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_PHASE_FIELD] '..tostring(v))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) local fs=typeof(CS.RPG.Client.BattleGamePhase):GetFields(flags) for i=s.index,math.min(s.index+15,fs.Length-1)do log(fs[i].Name..' '..tostring(fs[i].FieldType))end s.index=s.index+16;if s.index>=fs.Length then s.done=true;log('END')end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end end