-- The type was observed in BattleGamePhase.EndProcess on the running Client. do local s=_G.__gacPeakEndProcess1 or {index=0};_G.__gacPeakEndProcess1=s if not s.done then local function log(v)CS.UnityEngine.Debug.Log('[GAC_PEAK_END_PROCESS] '..tostring(v))end local ok,err=pcall(function() local flags=CS.System.Enum.ToObject(typeof(CS.System.Reflection.BindingFlags),60) if not s.methods then s.methods=typeof(CS.IBOLNDGHCBB):GetMethods(flags)end for i=s.index,math.min(s.index+15,s.methods.Length-1)do log(tostring(s.methods[i])..' '..s.methods[i].MetadataToken)end s.index=s.index+16;if s.index>=s.methods.Length then s.done=true;log('END')end end) if not ok then s.done=true;log('ERROR '..tostring(err))end end end